#pragma once

#include "hgesprite.h"
#include "MoveObject.h"

class CBullet:public CMoveObject
{
public:
	CBullet(hgeSprite* sprite);
	CBullet(float speed, float x, float y, int direction, hgeSprite* sprite);
	virtual ~CBullet(void);

	bool Shoot(float speed, int direction, float x, float y);
	void DoRender();

private:
	hgeSprite*				m_BulletSprite;
};
